Four-Bit Hamming Distance
Dyadic Measure Roulette draws two independent uniform readings from 0 through 12. There are 169 equally likely ordered pairs. Multiply (first reading + 1) by (second reading + 1). The score is the exponent of two dividing that positive product: repeatedly divide by two while it is even and count the divisions. The score is the exponent, not the power of two itself. Readings zero and zero give product one and score zero. Readings seven and seven give product sixty-four and score six. These rules apply only to this original demo.
Choose a score-band ticket before starting. The first contains scores 0 and 1 and hits 91 of 169 ordered pairs. The second contains 2 and 3 and hits 63 pairs. The third contains 4, 5 and 6 and hits 15 pairs. Frequencies differ; exactly one band contains the final score. Earlier rounds do not change these probabilities. Starting captures and deducts one stake and locks stake, ticket and restoration until settlement. The first reading pays nothing. After the second, a matching ticket credits captured stake × 0.96 divided by its exact hit probability, including stake in gross return. A miss returns zero. There is no intermediate collection or second charge. Exact multipliers are 162.24/91, 162.24/63 and 162.24/15, approximately 1.782857×, 2.575238× and 10.816×. Display rounding does not change the payout formula.
Three Exact Score Bands
Choose a score-band ticket before starting. The first contains scores 0 and 1 and hits 91 of 169 ordered pairs. The second contains 2 and 3 and hits 63 pairs. The third contains 4, 5 and 6 and hits 15 pairs. Frequencies differ; exactly one band contains the final score. Earlier rounds do not change these probabilities.
One Captured Stake and Final Settlement
Starting captures and deducts one stake and locks stake, ticket and restoration until settlement. The first reading pays nothing. After the second, a matching ticket credits captured stake × 0.96 divided by its exact hit probability, including stake in gross return. A miss returns zero. There is no intermediate collection or second charge. Exact multipliers are 162.24/91, 162.24/63 and 162.24/15, approximately 1.782857×, 2.575238× and 10.816×. Display rounding does not change the payout formula.
Virtual Wallet and Restoration
A new local wallet starts with 1000 virtual coins. Stakes are 10, 20, 50 or 100, initially 20. One round deducts one captured stake. Settings and restoration lock during the two reveals. While idle below 10 coins, restoration sets the wallet to exactly 1000, rather than adding 1000. Saved fractional payout carry remains. The counters have no cash value, prize or withdrawal route.
The settled wallet, including a zero balance, and fractional payout carry persist in this browser’s localStorage. Reloading ends an unfinished round without refund or continuation. A different browser, device or cleared site storage can have different saved counters. Clearing cached files alone may leave localStorage intact. The local wallet is not an operator account or synchronised financial balance.
Frequently asked questions
Is an operator verified?
95Y is a search label, not an operator identity established by this guide. play95y.com is an independent information guide with its own Dyadic Measure Roulette demo. No company, licence, official account domain, commercial game catalogue, payment service, app publisher or support contact is verified here. Search position, a similar name and page appearance cannot establish those facts.
How is the score calculated?
Dyadic Measure Roulette draws two independent uniform readings from 0 through 12. There are 169 equally likely ordered pairs. Multiply (first reading + 1) by (second reading + 1). The score is the exponent of two dividing that positive product: repeatedly divide by two while it is even and count the divisions. The score is the exponent, not the power of two itself. Readings zero and zero give product one and score zero. Readings seven and seven give product sixty-four and score six. These rules apply only to this original demo.
Which scores belong to each ticket?
Choose a score-band ticket before starting. The first contains scores 0 and 1 and hits 91 of 169 ordered pairs. The second contains 2 and 3 and hits 63 pairs. The third contains 4, 5 and 6 and hits 15 pairs. Frequencies differ; exactly one band contains the final score. Earlier rounds do not change these probabilities.
When does the round settle?
Starting captures and deducts one stake and locks stake, ticket and restoration until settlement. The first reading pays nothing. After the second, a matching ticket credits captured stake × 0.96 divided by its exact hit probability, including stake in gross return. A miss returns zero. There is no intermediate collection or second charge. Exact multipliers are 162.24/91, 162.24/63 and 162.24/15, approximately 1.782857×, 2.575238× and 10.816×. Display rounding does not change the payout formula.
Read the original simulator rules and virtual-wallet boundaries.